


They also have visible teeth that look like regular baby teeth on the bottom jaw, but the top of the jaw has peg-like pointed teeth. Oddly, the Crawler's head and face appear like a normal baby's, with the exception of over swelled blood vessels around the eyes and forehead. The arms and shoulders are twisted backwards with the fingers mostly fused together on both hands, while the legs are almost twisted and fused together with only a visible left foot, giving the Crawler an almost caterpillar-like movement. The body and head are twisted backwards, so that the Crawler can move with the sac pointed upwards. A Crawler's torso is grossly enlarged, with an organic explosive substance under its skin.

A direct sequel, Dead Space 3, was released in 2013.Description " They're EXPLODING! Get away!" -A Circle soldier after encountering a swarm of Crawlers.Ī demented woman on Titan Station hugging a Crawler.Ĭrawlers are a variant of Necromorph created from reanimated infants much like the Lurker, although they serve another function. The game sold two million copies during its opening week, but according to later developer interviews Electronic Arts was disappointed in its commercial performance. Reviews of the game praised its gameplay, narrative, atmosphere, graphics, and audio and level design, with many calling it superior to the original Dead Space. A downloadable content expansion, subtitled Severed, was released in March 2011 and followed characters from the spin-off Dead Space: Extraction.ĭead Space 2 received critical acclaim. It was supplemented by several other multimedia projects including the novel Dead Space: Martyr, the animated movie Dead Space: Aftermath, the spin-off game Dead Space Ignition, and a mobile prequel. Multiplayer was included as a separate mode based on both fan feedback and requests from Electronic Arts.Īnnounced in 2010, Dead Space 2 saw an extensive marketing campaign from its publisher. The gameplay was adjusted based on feedback from players and the team's experience, in addition to making it faster-paced and having more overt action elements. The storyline, alongside building upon and expanding the series lore, focused on Isaac's deteriorating mental state, with classic nursery rhymes being used as motifs playing into the narrative and Isaac's visions. Pre-production began in 2008, immediately following the release of the original Dead Space.
